Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this effect, so it was natural that we wanted it in […]
Streamlining our Content Generation for Track meshes and World Items.
Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it seem that the player was moving faster […]
Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi racing game, there was a need to make it […]
Recently we heavily improved on our 3D Gizmo in the Vertices Engine and it’s in game editor. Initially it only allowed for 3D Translations, but with Metric Racer become more advanced […]