Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this effect, so it was natural that we wanted it in […]
Streamlining our Content Generation for Track meshes and World Items.
Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it seem that the player was moving faster […]
Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi racing game, there was a need to make it […]
Check out our new video of our Ship Editor for the Upcoming Metric Racer. If you like what you see give us a follow here, or on Twitter @VirtexEdge or on […]
There’s lots of text in a game, but there’s also a lot of languages in the world. Google Play and Apple both allow you to set properties for your game […]
Originally posted on rtdev2:
Two major features for the Vertices Engine that I got up and running recently were SSR (Screen Space Reflections) and a fully integrated and Serializable Height…