Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this effect, so it was natural that I wanted it in […]
Streamlining our Content Generation for Track meshes and World Items.
Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it seem that the player was moving faster […]
Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi racing game, there was a need to make it […]
A single class solution to a common stack overflow question; How to share info (in this case a screenshot) to social media platform on your phone.
Recently I put out two games, The Chaotic Workshop and Pew Zoom Boom, which both have with a free ad supported version. There’s lots of support and examples for native […]
Every 3D application will have user interaction to some degree. But with the CPUs and GPUs these days, it’s easy to have 100’s or 1000’s of entities per scene, and […]